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Virtual Pool Hall
Become a master and reap the benefits of a genuine pool shark ... at least on your PC, that is.

 

If you're like me, you may be under the impression that pool just isn't a game that can be simulated well on a PC. I always thought that the intracacies of the pasttime just couldn't be simulated well enough with a mouse or keyboard interface. Even since the advent of cue-like controllers designed to alleviate that deficiency, few billiards titles to date have had the accurate physics modeling and other features necessary to make the sport truly worth playing on a home computer. Thankfully, the folks at Celeris have beaten the odds and offered forth something that is not only enjoyable and very realistic, but also quite informative for those out there aspiring to be the next Jack White or Minnesota Fats.

Virtual Pool Hall starts out looking simple enough. Players chalking up for the first time will be greeted by a fresh rack of Nine Ball and no pesky opponents to gum up the works. Those comfortable with that setting can of course stick with it and go on their merry way. However, for those who want a little more variety, the truckload of options and game variations should suit you just fine. Just about every type of two player pool match in existance is represented in the title's game selection interface, from common games like Straight Pool and Eight Ball to more exotic, less known ones such as Cribbage, Honolulu, and Bowlliards. Chances are that every game you've played in life is available here, and there will be several that'll have you scratching your head. For you ladies and gents who feel like brushing up on your skills a bit, a trip through the full-motion video tutorials with legendary shooter Mike Sigel may be just the thing to help you on your way to losing fewer games and buying far less rounds at your local pub.

Even more helpful in these instructional videos is the option to pause the action and take a crack at the shot being displayed using the actual game interface. It's not quite as handy as having an actual pool table in front of you to make the attempt, but it runs a close second.

Those who have been depressed by the wholly disappointing physics engines of many other pool games will be gratified to know that Virtual Pool Hall seems to have this formal problem licked. I've never come across a model as accurate as that which is used in this title, and pool fans would be well served to check it out for themselves. English, surface friction, rail cushioning, and just about everything else that affects a standard shot is taken into account, and is done so with startling precision. After choosing the angle for a shot (done simply by moving the mouse), players hold down the 'S' key (for stroke) and pull back the mouse causing the onscreen cue to do the same. Finally, the shot is taken by thrusting the mouse forward again at whatever speed you deem to be appropriate for the attempt at hand. Though this method seems a bit awkward, and admittedly is such at first, it is quickly absorbed and ultimately serves as the most realistic method for stroking the cue ball short of having one of those handy dandy cue-like controllers. Now, as anyone who has actually played pool knows, hitting the ball isn't really all that hard. Hitting the ball and making it do what you want it to do is the challenging part. Once again, the folks at Celeris help to take the guesswork out of this one by providing the option to show the expected travels paths the balls will roll for every given shot you line yourself up to take. I found that this particular feature was not quite as accurate as it could be following the first couple of ball or rail impacts. However, since the game doesn't know how hard you're going to hit the ball, and that certainly would make a difference in how the balls traveled, it can't really be perfect. Also, if you're considering playing an opponent, computer or otherwise, with this option engaged, think again. It's available only when you are practicing by yourself, so all of you players who like to move the balls around when your opponent isn't looking, or take that quick second thrust at the cue ball after accidentally giving it a tap are just going to have to settle for playing by the rules this time.

As far as eye candy is concerned, the title's use of 3D acceleration makes for some impressive visuals that should leave little in the way of whining. The table is believable from any angle and from any level of zoom selected. In fact, the fluidity of the zoom feature and the beauty of the game when you're up close and personal is simply shocking. On several occasions, I found myself losing matches since my desire to see the ant's perspective on things superceded my notions of making accurate shots. It was a little disheartening to lose to computer opponents with names like "Ms. Offen", but oh well.

On an even more entertaining note is the music of choice for this particular pool hall. To even sample these rather interesting tracks you'll have to go hunting in the preferences menu at the top of the screen, but trust me, it's worth the trouble. I'm not entirely certain where they dug up some of these musical acts, but who cares, it's a riot to listen to these things. One of the tunes is a bit country-oriented, but lends its lyrics to making fun of politicians and their inability to spend our money with any sense of reason. I guess the developers thought there wouldn't be a problem with using the game as a forum for their political views. Hey, I didn't mind, it was hysterical. Another little ditty is a rock theme called "Black Ball" which does an outstanding job of getting listeners all riled up about the wonderfully fantastic world of Eight Ball. Though a couple of the other selections seem like they were taken directly from the swelling legions of musical scores served up in customer service telephone queues, most will be catchy enough to stick in your head for awhile after hanging up your cue.

Basically, Virtual Pool Hall has everything you've been looking for in a PC billiards simulation. The top-notch graphics, tournaments, challenging computer opponents, hordes of options, and multiplayer capabilities of this offering should be enough to satiate even the most hardened of pool game pessimists. Furthermore, the instructional videos and exuberant music lace a little sugar on top of this treat, making it even more deserving to be on your own personal menu. Pool enthusiasts, bar room players, and even you guys out there who've found yourselves watching cable TV Nine Ball tournaments would be well served to give this one a shot.

Snooker

Snooker is a popular English billiards game invented around 1875 by a British army officer. It is played on a six foot by twelve foot table with twenty two balls. Curved pocket cushions and the large table size makes pocketing balls difficult. The goal of the game is to outscore your opponent.

Snooker is a great game for all skill levels. Although balls are hard to pocket, players can always play safeties. Defensive play is a significant part of playing good Snooker as the large table makes long shots very difficult.

Snooker is played in two distinct phases. In the first phase, players must pocket a Red and then a color in the same turn, with the colored ball being spotted. There are fifteen Reds with each worth one point. There are six colors: Yellow, Green, Brown, Blue, Pink, and Black, worth 2-7 points respectively. In the second phase, after all the reds have been pocketed, players must pocket the colors in point order, Yellow through Black. Additional points are scored if your opponent does not legally hit a ball. You can score points by playing safeties, which hide the cue ball behind balls not legal for your opponents next shot. This is called being Snookered.

Bowlliards

Bowlliards scoring uses the bowling methodology of strikes and spares. Players break a ten ball rack and get two chances to run all ten balls. If done on the first chance it's scored as a strike. On the second chance, a spare, otherwise it’s an open frame (score just the balls pocketed). Players alternate turns as in Bowling.

Bowlliards is a fun game that is well suited to all skill levels. It is more difficult to score than actual bowling. Bowlliards is also a fun game to play alone - just try to beat your high score.

Cowboy

Cowboy is a hybrid of Billiards and Pool. Points can be scored by pocketing balls or by making caroms. Only the one, three, five and cue ball are used and they are placed on the head, center and foot spots. The game is played to 101 points. A pocketed ball scores the number value of the ball. One ball caroms are one point with two ball caroms scoring two points. Points 91-100 can only be made by Carom. Point 101 is made by caroming the cue ball off the one ball into a pocket. When is the last time you played a game where making the cue ball wins?

Cowboy is a good game for all skill levels. Advanced players may want to play on the Snooker table.

So, when I saw Virtual Pool Hall was out, I was dead keen to get my hands on it. Improved AI, claimed the designers at Celeris, along with eight new pool variants, including snooker and billiards. Unfortunately, the billiards variants are only of the European variety and do not include the "Commonwealth" style (with two cue balls, a red, and six pockets), but the ability to play snooker with the VP2 game engine looked very exciting. The new pool games are somewhat esoteric—Cribbage, Cowboy, Honolulu, 15-Ball, and Bowlliards—but they're potentially a lot of fun for it.

9-Ball Game Rules

1. Aim of the game
  The game is played with nine object balls numbered one through nine and a cue ball (the white ball).
  The aim is to pocket the 9-ball with a legal shot. On each shot the first ball the cue ball contacts must be the lowest-numbered ball on the table, but the balls need not be pocketed in order.
 
2. Opening break
  - The object balls are racked in a diamond shape, with the one ball at the top of the diamond and on the foot spot, the 9-ball in the center of the diamond, and the other balls in random order.
  - The game begins with the cue ball in hand behind the head string.
 
3. Play & Win
  A player is entitled to continue shooting until he fails to legally pocket a ball. It is no foul if he fails but then the opposing player is next.
  A player has to complete one shot in 60 seconds, otherwise a foul is called, and incoming player gets cue ball in hand.
  If the 9-ball is pocketed by a foul shot then the 9-ball is respotted.
 
4. Fouls
  - Bad hit. If the first object ball contacted by the cue ball is not the lowest-numbered ball on the table.
  - No rail. If no object ball is pocketed and neither the cue ball, nor any numbered ball hits the rail.
  - The cue ball is pocketed.
  - The shot is not completed in 60 seconds.
  After a foul shot the incoming player has the cue ball in hand; he can place it anywhere on the table (not necessarily behind the head string).
 
5. Losing the game
  If a player fouls three consecutive times on three successive shots without making an intervening legal shot he loses the game.